define

Design principles

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What it is: Like all good strategy, it points to a goal or a what, does not dictate or preclude a certain how. The example that makes me go “ooooh I get it” is the principle “something that gets better with time”: one clear answer being leather. Principles do not dictate a solution - they characterize what about the solution must be true for it to work. They are underpinned by strong insights about how people live life today, think about life today.

How to use principles (once we have them):

  • Bring qual insights into actionable starting points

  • Be ruthless in culling ideas to hew to closest to principle

  • Select metrics that signal we were on the right track

 

Principles can take many shapes... they can be short pithy statements, they can be large posters capturing the essence of moments, they could be succinct adjectives the team rallies around.

 

This works great with

  • Brainstorming - Principles give you an anchor point to ideate around

  • Design decisions - Principles become the measuring stick you can use to gain confidence in choosing one option over another

 

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Assumptions map

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What it is: a design artifact to build out over the course of a project to flag how big of a risk it is for an assumption to be wrong

When to use it:

  • Understanding the problem to solve

  • Getting everyone on the same page

How to use it

  • Fill out as many hypotheses as you can based on the information you have so far

  • Write out the questions that remain

  • Use this as a guide to prioritize work that can fill gaps in knowledge, that can test the riskiest assumptions or hypotheses

 

Set this up as a placemat and fill out as a team workshop

 

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